


I've had the pleasure of working with Stardust Games to sound design Grimoire Groves! It's been so much fun working on this project, leaning into audio that is bright, synth-forward, and even a little cartoony. Grimoire Groves is a whimsical rogue-like game where you cast magical spells and befriend plant creatures to save the forest. The Kickstarter hit fully funded in the first 24 hours.
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About Me
Hello! My name is Samantha Schellenberg Bader and I’m a sound designer based in Alexandria, VA, right outside of Washington D.C.
I found my love for post-production by watching behind-the-scenes featurettes of my favorite movies growing up, and eventually received my degree in sound design from UNCSA - where I spent most of my time on the foley stage learning the ins and outs of audio.
I have a strong background in SFX design, foley, dialogue editing, etc. with my overall specialty being creature/monster design. I’m happy to have showcased much of this across several different film festivals, indie premieres, and video game conventions around the world!
Recently I've been working on Grimoire Groves by Stardust Games, foley a kid's show, and a couple other indie passion projects. Most of my time right now is spent editing, mixing, and sound designing as Audio Lead at an educational technology company called Kibeam. That said, I am still available for some additional freelance work if the project is truly special!
I hope we can collaborate and create something fun!
Proficient in: Protools, Audition, Premiere - and learning more Wwise, Reaper, and Unity every day
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Favorite things: LOTR, Animal Crossing, chocolate cake


Reel and Redesigns
Legend of Zelda Redesign
Cozy Redesign
Contact Info
Please feel free to email me at schllnbrgs@gmail.com , or use the form below. I look forward to
working together!
You can follow me and updates regarding my work or projects by following my instagram.​
Thank you.